


When the Ottoman Empire exploded, the Entente imposed one of their signature devastating treaties on the Turkish people by carving up the new Ottoman state into a small rump state in Anatolia. The Turks had some prior experience with wars where they’d have everything to gain by winning, and everything to lose by failing. Turkey, to this day, remains the most played non-reworked minor in Hearts of Iron IV! So, it was very important that playing Turkey felt like playing a country with a potentially winning hand, but in a scenario where if they lost they’d lose everything. The other factor in considering Turkey for a rework was… well, a lot of people love to play it. They were courted by every alliance but maintained and leveraged their position of strength so that they could maintain their neutrality while still winning all the favours of courtship from the Allies, the Comintern, and the Axis. So, let’s address the obvious - Turkey did not formally enter the Second World War until 1945, and never participated in any active fighting, yet as a nation they consistently held the dubious honour of being able to fundamentally alter the war’s trajectory with their own participation throughout almost the entire conflict. Greetings, salutations, and merhaba - we now return to your regularly scheduled programming with the reveal of Turkey! It’s going to be a long one, so settle in with a dish of köfte and a glass of rakı and then let’s get into it!
